![]() ![]() The goal of this presentation is to review in detail what has changed in OpenGL ES 2.0 and what the changes mean for mobile game development. While this change ushers in the shader era to mobile gaming, it also means that mobile game developers will need to make significant changes to their applications. ![]() In keeping with the design goal of removing any redundancy from the API, the Khronos group has completely removed fixed-function vertex/pixel processing. The latest version of OpenGL ES will have a major impact on mobile game developers. The OpenGL ES 2.0 specification introduces the majority of the functionality used by todays desktop games into the embedded space. OpenGL ES 2.0 represents a major milestone in the convergence of graphics capabilities between desktop and handheld gaming devices. Did you know free users get access to 30% of content from the last 2 years? Get your team full access to the most up to date GDC content Overview:
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